﻿using Engine.Graphics;
using Engine;
using Game;
using GameEntitySystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SCIENEW
{
	public class ScrewDriversItem : MeshItem
	{
		public ScrewDriversItem() : base("Screwdriver", "Models/Screwdriver", "obj1", ContentManager.Get<Texture2D>("Textures/Iron"), MaterialsUtils.GetColor(Materials.Steel), Matrix.CreateTranslation(0f, 0f, 0f), Matrix.Identity,  3.3f)
		{
		}
		public override ItemBehavior[] GetBehaviors(Project project) => [new ToolsItemBehavior(project)];

        public override string GetCategory(int value) => "Tools";
    }
		
	public class WrenchsItem : MeshItem
	{
		public WrenchsItem() : base("Wrench", "Models/Wrench", "obj1", ContentManager.Get<Texture2D>("Textures/Iron"), MaterialsUtils.GetColor(Materials.Steel), Matrix.CreateTranslation(0f, 5/12f, 0f),Matrix.Identity, 6f)
		{
		}
		public override ItemBehavior[] GetBehaviors(Project project) => [new ToolsItemBehavior(project)];

        public override string GetCategory(int value) => "Tools";
	}

}
